If the specified name already exists in the global bdev name tree, RB_INSERT() returns a pointer to it. Hence we do not have to call bdev_get_by_name() when using bdev_name_add(). Hence update bdev_name_add() to return -EEXIST if RB_INSERT() returns a non-NULL pointer, and then remove the bdev_get_by_name() calls. Signed-off-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com> Change-Id: I2d4554ef7e5286270417def64b638b803eecfca2 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/8573 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Reviewed-by: Aleksey Marchuk <alexeymar@mellanox.com> Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com> Reviewed-by: Ben Walker <benjamin.walker@intel.com> Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> |
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.. | ||
bdev_internal.h | ||
bdev_rpc.c | ||
bdev_zone.c | ||
bdev.c | ||
Makefile | ||
part.c | ||
scsi_nvme.c | ||
spdk_bdev.map | ||
vtune.c |