Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier. Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder". Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh. Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
25 lines
583 B
C
25 lines
583 B
C
/* SPDX-License-Identifier: BSD-3-Clause
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* Copyright (c) Intel Corporation.
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* All rights reserved.
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*/
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#ifndef SPDK_BDEV_INTERNAL_H
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#define SPDK_BDEV_INTERNAL_H
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#include "spdk/bdev.h"
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#define ZERO_BUFFER_SIZE 0x100000
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struct spdk_bdev;
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struct spdk_bdev_io;
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struct spdk_bdev_channel;
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struct spdk_bdev_io *bdev_channel_get_io(struct spdk_bdev_channel *channel);
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void bdev_io_init(struct spdk_bdev_io *bdev_io, struct spdk_bdev *bdev, void *cb_arg,
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spdk_bdev_io_completion_cb cb);
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void bdev_io_submit(struct spdk_bdev_io *bdev_io);
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#endif /* SPDK_BDEV_INTERNAL_H */
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