Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier. Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder". Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh. Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
31 lines
674 B
C
31 lines
674 B
C
/* SPDX-License-Identifier: BSD-3-Clause
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* Copyright (c) Intel Corporation.
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* All rights reserved.
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*/
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#ifndef VBDEV_OCF_DATA_H
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#define VBDEV_OCF_DATA_H
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#include "ocf_env.h"
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#include "spdk/bdev_module.h"
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struct bdev_ocf_data {
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struct iovec *iovs;
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int iovcnt;
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int iovalloc;
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uint32_t size;
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uint32_t seek;
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};
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struct bdev_ocf_data *vbdev_ocf_data_from_spdk_io(struct spdk_bdev_io *bdev_io);
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struct bdev_ocf_data *vbdev_ocf_data_alloc(uint32_t nvecs);
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void vbdev_ocf_data_free(struct bdev_ocf_data *data);
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struct bdev_ocf_data *vbdev_ocf_data_from_iov(struct iovec *iovs);
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void vbdev_ocf_iovs_add(struct bdev_ocf_data *data, void *base, size_t len);
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#endif
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