Spdk/module/bdev/malloc/bdev_malloc.h
Shuhei Matsumoto e6b2b9075a bdev/malloc: Use options structure to create a malloc bdev
Define a options structure, malloc_bdev_opts, and use it directly for
the bdev_malloc_create RPC. To do this, bdev_malloc.h includes
bdev_module.h instead of bdev.h to have the definition of the struct
spdk_uuid, and the struct malloc_bdev_opts has a instance of struct
spdk_uuid. Clean up file inclusion together. Furthermore, use
spdk_uuid_copy() to copy uuid from the malloc_bdev_opts to the malloc
disk rather than the = operator, and remove a duplicated size check.

These are helpful to add more parameters for creation.

Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: Ief25f12586c21b1666180ce10cfc6256ede8eba9
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14982
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
2022-10-28 06:49:40 +00:00

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C

/* SPDX-License-Identifier: BSD-3-Clause
* Copyright (c) Intel Corporation.
* All rights reserved.
* Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*/
#ifndef SPDK_BDEV_MALLOC_H
#define SPDK_BDEV_MALLOC_H
#include "spdk/stdinc.h"
#include "spdk/bdev_module.h"
typedef void (*spdk_delete_malloc_complete)(void *cb_arg, int bdeverrno);
struct malloc_bdev_opts {
char *name;
struct spdk_uuid uuid;
uint64_t num_blocks;
uint32_t block_size;
uint32_t optimal_io_boundary;
};
int create_malloc_disk(struct spdk_bdev **bdev, const struct malloc_bdev_opts *opts);
void delete_malloc_disk(const char *name, spdk_delete_malloc_complete cb_fn, void *cb_arg);
#endif /* SPDK_BDEV_MALLOC_H */