Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier. Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder". Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh. Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
22 lines
674 B
C
22 lines
674 B
C
/* SPDX-License-Identifier: BSD-3-Clause
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* Copyright (c) Intel Corporation.
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* All rights reserved.
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* Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*/
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#ifndef SPDK_BDEV_MALLOC_H
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#define SPDK_BDEV_MALLOC_H
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#include "spdk/stdinc.h"
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#include "spdk/bdev.h"
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typedef void (*spdk_delete_malloc_complete)(void *cb_arg, int bdeverrno);
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int create_malloc_disk(struct spdk_bdev **bdev, const char *name, const struct spdk_uuid *uuid,
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uint64_t num_blocks, uint32_t block_size, uint32_t optimal_io_boundary);
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void delete_malloc_disk(const char *name, spdk_delete_malloc_complete cb_fn, void *cb_arg);
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#endif /* SPDK_BDEV_MALLOC_H */
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