Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier. Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder". Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh. Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
35 lines
623 B
C
35 lines
623 B
C
/* SPDX-License-Identifier: BSD-3-Clause
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* Copyright (c) Intel Corporation.
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* All rights reserved.
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*/
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#ifndef VBDEV_OCF_DOBJ_H
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#define VBDEV_OCF_DOBJ_H
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#include <ocf/ocf.h>
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#include "ctx.h"
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#include "data.h"
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/* ocf_io context
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* It is initialized from io size and offset */
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struct ocf_io_ctx {
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struct bdev_ocf_data *data;
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struct spdk_io_channel *ch;
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uint32_t offset;
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int ref;
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int rq_cnt;
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int error;
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bool iovs_allocated;
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};
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int vbdev_ocf_volume_init(void);
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void vbdev_ocf_volume_cleanup(void);
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static inline struct ocf_io_ctx *ocf_get_io_ctx(struct ocf_io *io)
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{
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return ocf_io_get_priv(io);
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}
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#endif
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