Spdk/lib/blob
Mike Gerdts 76a577b082 blob: blobcli should use hex for blob IDs
Blob IDs are sequentially assigned starting at 0x100000000.
When debugging with a small number of blob IDs, it is much
more intuitive to see blob ID 0x100000000 rather than blob
ID 4294967296. If blob IDs are displayed in hex, the things
that parse commands should also accept hex to facilitate
copy and paste.

Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: Ic71eaaf1987609b4f705d372ced4240650b12684
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11245
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@mellanox.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
2022-02-01 20:05:13 +00:00
..
blob_bs_dev.c blob: use uint64_t for unmap and write_zeroes lba count 2021-10-14 08:17:16 +00:00
blobstore.c blob: blobcli should use hex for blob IDs 2022-02-01 20:05:13 +00:00
blobstore.h blobstore: Use RB_TREE to do blob lookup 2021-12-31 09:21:35 +00:00
Makefile so_ver: increase all major versions 2022-01-31 15:29:56 +00:00
request.c blob: use uint64_t for unmap and write_zeroes lba count 2021-10-14 08:17:16 +00:00
request.h blob: use uint64_t for unmap and write_zeroes lba count 2021-10-14 08:17:16 +00:00
spdk_blob.map lib/blob: add a map file. 2020-04-15 22:10:08 +00:00
zeroes.c blob: use uint64_t for unmap and write_zeroes lba count 2021-10-14 08:17:16 +00:00