Many open source projects have moved to using SPDX identifiers to specify license information, reducing the amount of boilerplate code in every source file. This patch replaces the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause identifier. Almost all of these files share the exact same license text, and this patch only modifies the files that contain the most common license text. There can be slight variations because the third clause contains company names - most say "Intel Corporation", but there are instances for Nvidia, Samsung, Eideticom and even "the copyright holder". Used a bash script to automate replacement of the license text with SPDX identifier which is checked into scripts/spdx.sh. Signed-off-by: Jim Harris <james.r.harris@intel.com> Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780 Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904 Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com> Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com> Reviewed-by: Changpeng Liu <changpeng.liu@intel.com> Reviewed-by: Dong Yi <dongx.yi@intel.com> Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com> Reviewed-by: Paul Luse <paul.e.luse@intel.com> Reviewed-by: <qun.wan@intel.com>
49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
/* SPDX-License-Identifier: BSD-3-Clause
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* Copyright (c) Intel Corporation.
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* All rights reserved.
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*/
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#ifndef FTL_ADDR_H
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#define FTL_ADDR_H
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#include "spdk/stdinc.h"
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/* Marks address as invalid */
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#define FTL_ADDR_INVALID (-1)
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/* Marks LBA as invalid */
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#define FTL_LBA_INVALID ((uint64_t)-1)
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/* Smallest data unit size */
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#define FTL_BLOCK_SIZE 4096
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/* This structure represents on-disk address. It can have one of the following */
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/* formats: */
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/* - offset inside the disk */
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/* - cache_offset inside the cache (indicated by the cached flag) */
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/* - packed version of the two formats above (can be only used when the */
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/* offset can be represented in less than 32 bits) */
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/* Packed format is used, when possible, to avoid wasting RAM on the L2P table. */
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struct ftl_addr {
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union {
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struct {
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uint64_t cache_offset : 63;
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uint64_t cached : 1;
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};
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struct {
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union {
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struct {
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uint32_t cache_offset : 31;
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uint32_t cached : 1;
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};
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uint32_t offset;
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};
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uint32_t rsvd;
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} pack;
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uint64_t offset;
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};
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};
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#endif /* FTL_ADDR_H */
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