Spdk/test/common/lib/test_rdma.c
Jim Harris 488570ebd4 Replace most BSD 3-clause license text with SPDX identifier.
Many open source projects have moved to using SPDX identifiers
to specify license information, reducing the amount of
boilerplate code in every source file.  This patch replaces
the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause
identifier.

Almost all of these files share the exact same license text,
and this patch only modifies the files that contain the
most common license text.  There can be slight variations
because the third clause contains company names - most say
"Intel Corporation", but there are instances for Nvidia,
Samsung, Eideticom and even "the copyright holder".

Used a bash script to automate replacement of the license text
with SPDX identifier which is checked into scripts/spdx.sh.

Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: <qun.wan@intel.com>
2022-06-09 07:35:12 +00:00

68 lines
2.7 KiB
C

/* SPDX-License-Identifier: BSD-3-Clause
* Copyright (c) Intel Corporation. All rights reserved.
* Copyright (c) 2020, 2021 Mellanox Technologies LTD. All rights reserved.
*/
#include "spdk/stdinc.h"
#include "spdk_internal/rdma.h"
#include "spdk_internal/mock.h"
#define RDMA_UT_LKEY 123
#define RDMA_UT_RKEY 312
struct spdk_rdma_qp g_spdk_rdma_qp = {};
DEFINE_STUB(spdk_rdma_qp_create, struct spdk_rdma_qp *, (struct rdma_cm_id *cm_id,
struct spdk_rdma_qp_init_attr *qp_attr), &g_spdk_rdma_qp);
DEFINE_STUB(spdk_rdma_qp_accept, int, (struct spdk_rdma_qp *spdk_rdma_qp,
struct rdma_conn_param *conn_param), 0);
DEFINE_STUB(spdk_rdma_qp_complete_connect, int, (struct spdk_rdma_qp *spdk_rdma_qp), 0);
DEFINE_STUB_V(spdk_rdma_qp_destroy, (struct spdk_rdma_qp *spdk_rdma_qp));
DEFINE_STUB(spdk_rdma_qp_disconnect, int, (struct spdk_rdma_qp *spdk_rdma_qp), 0);
DEFINE_STUB(spdk_rdma_qp_queue_send_wrs, bool, (struct spdk_rdma_qp *spdk_rdma_qp,
struct ibv_send_wr *first), true);
DEFINE_STUB(spdk_rdma_qp_flush_send_wrs, int, (struct spdk_rdma_qp *spdk_rdma_qp,
struct ibv_send_wr **bad_wr), 0);
DEFINE_STUB(spdk_rdma_srq_create, struct spdk_rdma_srq *,
(struct spdk_rdma_srq_init_attr *init_attr), NULL);
DEFINE_STUB(spdk_rdma_srq_destroy, int, (struct spdk_rdma_srq *rdma_srq), 0);
DEFINE_STUB(spdk_rdma_srq_queue_recv_wrs, bool, (struct spdk_rdma_srq *rdma_srq,
struct ibv_recv_wr *first), true);
DEFINE_STUB(spdk_rdma_srq_flush_recv_wrs, int, (struct spdk_rdma_srq *rdma_srq,
struct ibv_recv_wr **bad_wr), 0);
DEFINE_STUB(spdk_rdma_qp_queue_recv_wrs, bool, (struct spdk_rdma_qp *spdk_rdma_qp,
struct ibv_recv_wr *first), true);
DEFINE_STUB(spdk_rdma_qp_flush_recv_wrs, int, (struct spdk_rdma_qp *spdk_rdma_qp,
struct ibv_recv_wr **bad_wr), 0);
DEFINE_STUB(spdk_rdma_create_mem_map, struct spdk_rdma_mem_map *, (struct ibv_pd *pd,
struct spdk_nvme_rdma_hooks *hooks, enum spdk_rdma_memory_map_role role), NULL)
DEFINE_STUB_V(spdk_rdma_free_mem_map, (struct spdk_rdma_mem_map **map));
/* used to mock out having to split an SGL over a memory region */
size_t g_mr_size;
uint64_t g_mr_next_size;
struct ibv_mr g_rdma_mr = {
.addr = (void *)0xC0FFEE,
.lkey = RDMA_UT_LKEY,
.rkey = RDMA_UT_RKEY
};
DEFINE_RETURN_MOCK(spdk_rdma_get_translation, int);
int
spdk_rdma_get_translation(struct spdk_rdma_mem_map *map, void *address,
size_t length, struct spdk_rdma_memory_translation *translation)
{
translation->mr_or_key.mr = &g_rdma_mr;
translation->translation_type = SPDK_RDMA_TRANSLATION_MR;
HANDLE_RETURN_MOCK(spdk_rdma_get_translation);
if (g_mr_size && length > g_mr_size) {
if (g_mr_next_size) {
g_mr_size = g_mr_next_size;
}
return -ERANGE;
}
return 0;
}