Spdk/lib/env_ocf/ocf_env.c
Jim Harris 488570ebd4 Replace most BSD 3-clause license text with SPDX identifier.
Many open source projects have moved to using SPDX identifiers
to specify license information, reducing the amount of
boilerplate code in every source file.  This patch replaces
the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause
identifier.

Almost all of these files share the exact same license text,
and this patch only modifies the files that contain the
most common license text.  There can be slight variations
because the third clause contains company names - most say
"Intel Corporation", but there are instances for Nvidia,
Samsung, Eideticom and even "the copyright holder".

Used a bash script to automate replacement of the license text
with SPDX identifier which is checked into scripts/spdx.sh.

Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: <qun.wan@intel.com>
2022-06-09 07:35:12 +00:00

172 lines
4.2 KiB
C

/* SPDX-License-Identifier: BSD-3-Clause
* Copyright (c) Intel Corporation.
* All rights reserved.
*/
#include "ocf/ocf_def.h"
#include "ocf_env.h"
#include "spdk/crc32.h"
#include "spdk/env.h"
#include "spdk/log.h"
/* Number of buffers for mempool
* Need to be power of two - 1 for better memory utilization
* It depends on memory usage of OCF which
* in itself depends on the workload
* It is a big number because OCF uses allocators
* for every request it sends and receives
*
* The value of 16383 is tested to work on 24 caches
* running IO of io_size=512 and io_depth=512, which
* should be more than enough for any real life scenario.
* Increase this value if needed. It will result in
* more memory being used initially on SPDK app start,
* when compiled with OCF support.
*/
#define ENV_ALLOCATOR_NBUFS 16383
#define GET_ELEMENTS_COUNT(_limit) (_limit < 0 ? ENV_ALLOCATOR_NBUFS : _limit)
/* Use unique index for env allocators */
static env_atomic g_env_allocator_index = 0;
void *
env_allocator_new(env_allocator *allocator)
{
void *mem = spdk_mempool_get(allocator->mempool);
if (spdk_unlikely(!mem)) {
return NULL;
}
if (allocator->zero) {
memset(mem, 0, allocator->element_size);
}
return mem;
}
env_allocator *
env_allocator_create(uint32_t size, const char *name, bool zero)
{
return env_allocator_create_extended(size, name, -1, zero);
}
env_allocator *
env_allocator_create_extended(uint32_t size, const char *name, int limit, bool zero)
{
env_allocator *allocator;
char qualified_name[OCF_ALLOCATOR_NAME_MAX] = {0};
snprintf(qualified_name, OCF_ALLOCATOR_NAME_MAX, "ocf_env_%d:%s",
env_atomic_inc_return(&g_env_allocator_index), name);
allocator = calloc(1, sizeof(*allocator));
if (!allocator) {
return NULL;
}
allocator->mempool = spdk_mempool_create(qualified_name,
GET_ELEMENTS_COUNT(limit), size,
SPDK_MEMPOOL_DEFAULT_CACHE_SIZE,
SPDK_ENV_SOCKET_ID_ANY);
if (!allocator->mempool) {
SPDK_ERRLOG("mempool creation failed\n");
free(allocator);
return NULL;
}
allocator->element_size = size;
allocator->element_count = GET_ELEMENTS_COUNT(limit);
allocator->zero = zero;
return allocator;
}
void
env_allocator_del(env_allocator *allocator, void *item)
{
spdk_mempool_put(allocator->mempool, item);
}
void
env_allocator_destroy(env_allocator *allocator)
{
if (allocator) {
if (allocator->element_count - spdk_mempool_count(allocator->mempool)) {
SPDK_ERRLOG("Not all objects deallocated\n");
assert(false);
}
spdk_mempool_free(allocator->mempool);
free(allocator);
}
}
/* *** CRC *** */
uint32_t
env_crc32(uint32_t crc, uint8_t const *message, size_t len)
{
return spdk_crc32_ieee_update(message, len, crc);
}
/* EXECUTION CONTEXTS */
pthread_mutex_t *exec_context_mutex;
static void __attribute__((constructor)) init_execution_context(void)
{
unsigned count = env_get_execution_context_count();
unsigned i;
ENV_BUG_ON(count == 0);
exec_context_mutex = malloc(count * sizeof(exec_context_mutex[0]));
ENV_BUG_ON(exec_context_mutex == NULL);
for (i = 0; i < count; i++) {
ENV_BUG_ON(pthread_mutex_init(&exec_context_mutex[i], NULL));
}
}
static void __attribute__((destructor)) deinit_execution_context(void)
{
unsigned count = env_get_execution_context_count();
unsigned i;
ENV_BUG_ON(count == 0);
ENV_BUG_ON(exec_context_mutex == NULL);
for (i = 0; i < count; i++) {
ENV_BUG_ON(pthread_mutex_destroy(&exec_context_mutex[i]));
}
free(exec_context_mutex);
}
/* get_execution_context must assure that after the call finishes, the caller
* will not get preempted from current execution context. For userspace env
* we simulate this behavior by acquiring per execution context mutex. As a
* result the caller might actually get preempted, but no other thread will
* execute in this context by the time the caller puts current execution ctx. */
unsigned env_get_execution_context(void)
{
unsigned cpu;
cpu = sched_getcpu();
cpu = (cpu == -1) ? 0 : cpu;
ENV_BUG_ON(pthread_mutex_lock(&exec_context_mutex[cpu]));
return cpu;
}
void env_put_execution_context(unsigned ctx)
{
pthread_mutex_unlock(&exec_context_mutex[ctx]);
}
unsigned env_get_execution_context_count(void)
{
int num = sysconf(_SC_NPROCESSORS_ONLN);
return (num == -1) ? 0 : num;
}