/* SPDX-License-Identifier: BSD-3-Clause * Copyright (C) 2018 Intel Corporation. * All rights reserved. * Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved. */ #ifndef SPDK_VBDEV_COMPRESS_H #define SPDK_VBDEV_COMPRESS_H #include "spdk/stdinc.h" #include "spdk/bdev.h" #define LB_SIZE_4K 0x1000UL #define LB_SIZE_512B 0x200UL /** * Get the first compression bdev. * * \return the first compression bdev. */ struct vbdev_compress *compress_bdev_first(void); /** * Get the next compression bdev. * * \param prev previous compression bdev. * \return the next compression bdev. */ struct vbdev_compress *compress_bdev_next(struct vbdev_compress *prev); /** * Test to see if a compression bdev orphan exists. * * \param name The name of the compression bdev. * \return true if found, false if not. */ bool compress_has_orphan(const char *name); /** * Get the name of a compression bdev. * * \param comp_bdev The compression bdev. * \return the name of the compression bdev. */ const char *compress_get_name(const struct vbdev_compress *comp_bdev); typedef void (*spdk_delete_compress_complete)(void *cb_arg, int bdeverrno); /** * Create new compression bdev. * * \param bdev_name Bdev on which compression bdev will be created. * \param pm_path Path to persistent memory. * \param lb_size Logical block size for the compressed volume in bytes. Must be 4K or 512. * \return 0 on success, other on failure. */ int create_compress_bdev(const char *bdev_name, const char *pm_path, uint32_t lb_size); /** * Delete compress bdev. * * \param bdev_name Bdev on which compression bdev will be deleted. * \param cb_fn Function to call after deletion. * \param cb_arg Argument to pass to cb_fn. */ void bdev_compress_delete(const char *bdev_name, spdk_delete_compress_complete cb_fn, void *cb_arg); #endif /* SPDK_VBDEV_COMPRESS_H */