In SPDK, declarations have the return type on the same line. Definitions
have the return type on a separate line. Astyle has an option for
enforcing this. Unfortunately, it seems to have two bugs:
1) It doesn't work correctly at all on C++ files.
2) It often fails on functions that return enums, or long type names
Deal with 1) by adjusting the check_format.sh script to only tell astyle
to fix return type line breaks for C files and not C++. Deal with 2) by
adding a few typedefs to work around the problem.
Change-Id: Idf28281466cab8411ce252d5f02ab384166790c6
Signed-off-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/13437
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Many open source projects have moved to using SPDX identifiers
to specify license information, reducing the amount of
boilerplate code in every source file. This patch replaces
the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause
identifier.
Almost all of these files share the exact same license text,
and this patch only modifies the files that contain the
most common license text. There can be slight variations
because the third clause contains company names - most say
"Intel Corporation", but there are instances for Nvidia,
Samsung, Eideticom and even "the copyright holder".
Used a bash script to automate replacement of the license text
with SPDX identifier which is checked into scripts/spdx.sh.
Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: <qun.wan@intel.com>
Push operation complements existing pull
operation and allows to implement read data
flow using memory domains.
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Signed-off-by: Max Gurtovoy <mgurtovoy@nvidia.com>
Change-Id: I0a3ddcb88c433dff7a9c761a99838658c72c43fd
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/9701
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
The new name suits better to the following "data push"
operation
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Change-Id: Ic3249f65de203f375477f8e87b0749b9502d165c
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/9878
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Memory domain is used to describe memory which belongs to
another address space (e.g. GPU memory or host memory)
Memory domain can be configured with callbacks to translate
data to another memory domain and to fetch data to
local buffers.
Memory domains will be used in extended
bdev/nvme API added in the following patches.
Change-Id: I0dcc7108a4fbf416a11575aa5cf5d7ec501b3d8b
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/8126
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com>
Reviewed-by: Ziye Yang <ziye.yang@intel.com>