Many open source projects have moved to using SPDX identifiers
to specify license information, reducing the amount of
boilerplate code in every source file. This patch replaces
the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause
identifier.
Almost all of these files share the exact same license text,
and this patch only modifies the files that contain the
most common license text. There can be slight variations
because the third clause contains company names - most say
"Intel Corporation", but there are instances for Nvidia,
Samsung, Eideticom and even "the copyright holder".
Used a bash script to automate replacement of the license text
with SPDX identifier which is checked into scripts/spdx.sh.
Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: <qun.wan@intel.com>
Accel module coming in next patch...
Add support for compress and decompress. The low level IDXD
library supports both DSA and IAA hardware. There are separate
modules for DSA and IAA.
accel_perf patch follows.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: I55014122f6555f80985c11d49a54eddc5d51c337
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12292
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
SPDK has settled on what the optimal DSA configuration is, so let's
always use it.
Change-Id: I24b9b717709d553789285198b1aa391f4d7f0445
Signed-off-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11532
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Module, etc., will follow. Notes:
* IDXD is an Intel silicon feature available in future Intel CPUs.
Initial development is being done on a simulator. Once HW is
available and the code fully tested the experimental label will be
lifted. Spec can be found here: https://software.intel.com/en-us/download/intel-data-streaming-accelerator-preliminary-architecture-specification
* The current implementation will only work with VFIO.
* DSA has a number of engines that can be grouped based on application
need such as type of memory being served or QoS. Engines are processing
units and are assigned to groups. Work queues are on device structures
that act as front-end groups for queueing descriptors. Full details on
what is configurable & how will come in later doc patches.
* There is a finite number of work queue slots that are divided amongst
the number of desired work queues in some fashion (ie evenly).
* SW (outside of the idxd lib) is required to manage flow control, to not
over-run the work queues.This is provided in the accel plug-in module.
The upper layers use public API to manage this.
* Work queue submissions are done with a 64 byte atomic instruction
* The design here creates a set of descriptor rings per channel that match
the size of the work queues. Then, an spdk_bit_array is used to make sure
we don't overrun a queue. If there are not slots available, the operation
is put on a linked list to be retried later from the poller.
* As we need to support any number of channels (we can't limit ourselves
to the number of work queues) we need to dynamically size/resize our
per channel descriptor rings based on the number of current channels. This
is done from upper layers via public API into the lib.
* As channels are created, the total number of work queue slots is divided
across the channels evenly. Same thing when they are destroyed, remaining
channels with see the ring sizes increase. This is done from upper layers
via public API into the lib.
* The sim has 64 total work queue entries (WQE) that get dolled out to the
work queues (WQ) evenly.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: I899bbeda3cef3db05bea4197b8757e89dddb579d
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/1809
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com>
Reviewed-by: Vitaliy Mysak <vitaliy.mysak@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>