In prep for upcoming patch that will provide an RPC to override
and automatic assignment of an op code to an engine.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: I17d4b962fb376a77f97ce051a513679d0fba698e
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12829
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
This was added before the usage of having a SW engine and 2 HW
engines was fully thought out. The current rules are:
* if no HW engine specific enable RPC is sent, use SW
* if a HW engine specific enable RPC is sent, use it
* If a 2nd HW engine specific enable RPC is sent, ignore
In this scheme there's no need for an RPC that lets the user
choose which engine to use because they already do so when
they enable an engine.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: I006ffb3b417f1e93bb061b29535d157ba66f03b4
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/2033
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Startup RPC only to avoid issues trying to switch while in use.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: I7f1801905de0927f3610c4065182dd8fa88cdfdd
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/660
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <shuhei.matsumoto.xt@hitachi.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>