This introduces spdk_bdev_part_construct_ext(), which takes an options
structure as an optional parameter. The options structure has one
option: uuid.
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: I5e9fdc8e88b78b303e60a0e721d7a74854ac37a9
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/17835
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
This is a preparation for reusing the code handling nomem_io for
other type of NOMEM errors (e.g. from pull/push/append_copy). This
patch doesn't actually change anything functionally - only IOs completed
by a module with SPDK_BDEV_IO_STATUS_NOMEM status are retried.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I12ecb2efcf2d2cdf75b302f9f766b4c16ac99f3e
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/17676
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Mellanox Build Bot
Make sure UUID is present for every bdev, even ephemeral ones.
Furthermore, this change removes assumption that bdev UUID
may remain empty.
Change-Id: I924c1ba9dedfe88a05044bb1073f28085735b1c1
Signed-off-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/17106
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Artur Paszkiewicz <artur.paszkiewicz@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Similarly to requests executed by accel, we need to track bdev_ios that
have their data pushed/pulled.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: Ie6b0d2c058e9f13916a065acf8e05d1484eae535
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16978
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
It will make it possible to check if a request is being processed by
accel when doing resets/aborts.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: Ice07211df316e1eee9640e750ff8e176c8a3ca6f
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16977
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
This field hasn't been used for linking child IOs for a long time, so
adjust the comment to reflect its current uses.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I5775434e466ee1e3ad6e66cc94a16a4800da6b27
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16976
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
It is now possible to submit a write request with a sequence of accel
operations that need to be executed before actually writing the data.
Such requests will be directly passed to a bdev module (so that it can
append subsequent operations to an accel sequence) if that bdev supports
accel sequences and the request doesn't need to be split. If either of
these conditions are not met, bdev layer will execute all the
accumulated accel operations before passing the request to a bdev
module.
The reason for not submitting split IOs with an accel sequence is that
we would need to split that accel sequence too. Currently, there's no
such functionality in accel, so we treat this case in the same way as if
the underlying bdev module didn't support accel sequences (it's executed
before bdev_io is split).
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I66c53b3a1a87a35ea2687292206c899f80aaed4a
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16974
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
bdev_io_should_split() adds some non-zero overhead, so checking it
multiple times in an IO path is inefficient. So, to avoid that, call
bdev_io_should_split() once during IO initialization and cache the
result in bdev_io.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I1da6514d409f8a4e4bbb14722dd53b2c88988cac
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/17058
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Modules can now report that they support accel chaining for specific
operations through the accel_sequnce_supported() callback.
The support is reported per IO type. This allows modules to support
accel sequences for some operations, while relying on the bdev layer to
handle them for other IO types.
Only bdevs without separate metadata buffers are allowed to support this
new mode. That's because metadata in separate buffer is expected to use
the same memory domain as data buffers. With an accel sequence, those
data memory domains can change, while metadata's memory domain always
stays the same. To support bdevs with separate metadata buffers, we'd
need to add separate pointers for metadata's memory domain. For now,
simply disallow registering bdevs with separate metadata supporting
accel sequences.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I0c49cc00096837d70681a69b2633c2cb3dfd4e39
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16971
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Add default copy command support in bdev layer for backing devices that
does not support copy command.
Signed-off-by: Rui Chang <rui.chang@arm.com>
Change-Id: I5632e25544e95ac0c53ff91c4cd135dac53323ae
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16638
Community-CI: Mellanox Build Bot
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
The spdk_bdev_ext_io_opts structure is used to pass extra options when
submitting a bdev IO request, without having to modify/add functions to
handle new options. Additionally, the structure has a size field to
allow adding new fields without breaking the ABI (and thus having to
bump up the major version of a library).
It is also a part of spdk_bdev_io and there are several reasons for
removing it from that structure:
1. The size field only makes sense in structures that are passed
through pointers. And spdk_bdev_ext_io_opts is indeed passed as a
pointer to spdk_bdev_{readv,writev}_blocks_ext(), however it is
also embedded in spdk_bdev_io (internal.ext_opts_copy), which is
also part of the API. It means that each time a new field is added
to spdk_bdev_ext_io_opts, the size of spdk_bdev_io will also
change, so we will need to bump the major version of libspdk_bdev
anyway, thus making spdk_bdev_ext_io_opts.size useless.
2. The size field also makes internal.ext_opts cumbersome to use, as
each time one of its fields is accessed, we need to check the size.
Currently the code doesn't do that, because all of the existing
spdk_bdev_ext_io_opts fields were present when this structure was
initially introduced, but we'd need to do check the size before
accessing any new fields.
3. spdk_bdev_ext_io_opts has a metadata field, while spdk_bdev_io
already has u.bdev.md_buf, which means that we store the same thing
in several different places in spdk_bdev_io (u.bdev.md_buf,
u.bdev.ext_opts->metadata, internal.ext_opts->metadata).
Therefore, this patch removes all references to spdk_bdev_ext_io_opts
from spdk_bdev_io and replaces them with fields (memory_domain,
memory_domain_ctx) that were missing in spdk_bdev_io. Unfortunately,
this change breaks the API and requires changes in bdev modules that
supported spdk_bdev_io.u.bdev.ext_opts.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: I49b7524eb84d1d4d7f12b7ab025fec36da1ee01f
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16773
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
If multiple claims exist on a bdev, examine_disk() is called for each of
them.
Change-Id: I0a6dc3e4bd1da20bbcbddf97a16e04c62c82354c
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15290
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
This implements the v2 claims API. Compared to the original v1 claims,
v2 claims:
- Support read-write-once, read-write-many, and read-only-many claims.
- Are claimed with spdk_bdev_module_claim_desc().
- Are associated with a bdev descriptor that is passed to
spdk_bdev_module_claim_bdev_desc().
- Are released upon close of the bdev descriptor used to obain the
claim.
- Cannot be taken when a descriptor other than the one passed to
spdk_bdev_module_claim_bdev_desc() has write access.
Later commits in this series are needed to fully integrate them with the
bdev subsystem.
Change-Id: I39a356f5893aa45ac346623ec9ce0ec659b38975
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15288
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
We should always called the unregister callback on
the same thread that spdk_bdev_unregister() was
originally called. So save the thread pointer and
use an spdk_thread_send_msg() to make sure it gets
called on the correct thread when the unregister
finishes.
Also add unit test that reproduces the original
issue.
Fixes issue #2883.
Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Ib3d89368aa358bc7a8db46a8a8cb6339340469d9
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16554
Reviewed-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-by: Xiaodong Liu <xiaodong.liu@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
spdk_bdev_module_init() must only be called if the module sets
async_init to true. This patch fixes the doc string to match the
implementation and adds an assert() to catch API usage errors early.
Change-Id: I677345de028c8f7597ecf81ff9b9b855867bbf01
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/16133
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
In preparation for supporting additional claim types, create a claim
type that represents the current claim type. Everything that sticks to
the public APIs should continue to work as before.
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: I0d02e4b3f4bbf4eb5a7391028aa31e999f9da915
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15286
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
In preparation for an updated claims API, refactor
bdev->internal.claim_module into a union that will eventually hold
different information based on the the type of claim.
Change-Id: I7ade6f03128bdb0f8375a95ae953cb63d6aa686d
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15285
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Mellanox Build Bot
This closes races between concurrent spdk_bdev_module_claim_bdev()
and/or spdk_bdev_module_release_bdev() calls affecting the same bdev by
holding bdev->internal.spinlock while claiming and releasing a bdev. It
also closes a potential TOCTOU bug in that optimizing compilers probably
already eliminate in bdev_finish_unregister_bdevs_iter() and documents
that bdev->internal.claim_module is protected by
bdev->internal.spinlock.
This can be removed when the bdev_register_examine_thread deprecation
is removed.
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: Ib48552df065d5172139a61bbc00b391f36552c0c
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15282
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Mellanox Build Bot
Since bdev_examine() can happen on any thread and it happens without any
other lock being held on the spdk_bdev_module, it is possible for
multiple threads to try to simultaneously increment
module->internal.action_in_progress. Decrements may also race.
This commit adds bdev_module->internal.spinlock and holds it while
modifying module->internal.action_in_progress.
This can be removed when the bdev_register_examine_thread deprecation
is removed.
Change-Id: I9c401eeb3c7c97c484e16fa9cfd82668b32e508b
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15281
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Mellanox Build Bot
This introduces a deprecation for calling spdk_bdev_register() and
spdk_bdev_examine() on a thread other than the app thread. The
deprecation period starts in SPDK 23.01 and removal is expected in SPDK
23.05.
The intent of this deprecation is to ensure that bdev modules'
examine_config() and examine_disk() callbacks are only ever called on
the app thread. This largely a formalization of what has long happened
due to the RPC poller running on the first thread started by
spdk_app_start().
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: Ic9d7b87b6522be20357d2eab2d0c77cd5753452f
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15690
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Mateusz Kozlowski <mateusz.kozlowski@intel.com>
However, when querying or resetting module specific statistics,
the generic bdev layer have to access it.
For this purpose, add functions pointers.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: Ie86d0a4a406cec7e0f1e9a62de5982cd3d877eae
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14839
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
We can allocate an array for error status dynamically via negating
SPDK_MIN_BDEV_IO_STATUS.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: Id36a92bfaa906b445715c03b69a0fd9a154a49e0
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15898
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
The internal mempools were replaced with the newly added iobuf
interface.
To make sure we respect spdk_bdev_opts's (small|large)_buf_pool_size, we
call spdk_iobuf_set_opts() from spdk_bdev_set_opts(). These two options
are now deprecated and users should switch to spdk_iobuf_set_opts().
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: Ib1424dc5446796230d103104e272100fac649b42
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15328
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
The following patches will extend I/O statistics to include error
counters and module specific counters to output these via the
bdev_get_iostat RPC.
In this case, the size of the struct spdk_bdev_iostat will be variable.
As a preparation, allocate spdk_bdev_io_stat dynamically.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: I1979a9d867859d5cb5d05717bfcc677f07fa03f8
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15479
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Community-CI: Mellanox Build Bot
This is unsafe, because we touch need_buf_* queues, which aren't
thread-safe. Also, documented this requirement in
spdk_bdev_io_get_buf()'s description.
Signed-off-by: Konrad Sztyber <konrad.sztyber@intel.com>
Change-Id: Iabc141e051c543fdd51f079ae212f69e980d8148
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15668
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
SPDK threads generally run on dedicated cores and locks should be rarely
contended. Thus, putting a thread to sleep while waiting on a mutex does
not free up CPU cycles for other pthreads or processes. Even when
running in interrupt mode, lock contention should be low enough that
spinlocks are a net win by avoiding context switches.
Signed-off-by: Mike Gerdts <mgerdts@nvidia.com>
Change-Id: I6e2e78b2835bbadb56bbec34918d998d75280dfd
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15438
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
`BDEV_IO_NUM_CHILD_IOV` and `BDEV_RESET_IO_DRAIN_RECOMMENDED_VALUE`
are public macro definitions without `SPDK_` prefix, so we add the
`SPDK_` prefix to them.
Change-Id: I4be86459f0b6ba3a4636a2c8130b2f12757ea2da
Signed-off-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15425
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Add an option "--generate-uuids" to bdev_nvme_set_options
RPC to enable generation of UUIDs for NVMes devices that
do not provide this value themselves. The identifier is
based on a serial number of the device, so a bdev
using this NVMe will always be assigned the same UUID.
Part of enhancement from #2516.
Change-Id: I86d76274e5702d14ace89d83d1e9129573f543e2
Signed-off-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15151
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Mellanox Build Bot
per Intel policy to include file commit date using git cmd
below. The policy does not apply to non-Intel (C) notices.
git log --follow -C90% --format=%ad --date default <file> | tail -1
and then pull just the 4 digit year from the result.
Intel copyrights were not added to files where Intel either had
no contribution ot the contribution lacked substance (ie license
header updates, formatting changes, etc). Contribution date used
"--follow -C95%" to get the most accurate date.
Note that several files in this patch didn't end the license/(c)
block with a blank comment line so these were added as the vast
majority of files do have this last blank line. Simply there for
consistency.
Signed-off-by: paul luse <paul.e.luse@intel.com>
Change-Id: Id5b7ce4f658fe87132f14139ead58d6e285c04d4
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15192
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Community-CI: Mellanox Build Bot
Add API spdk_bdev_io_get_submit_tsc to get submit tsc of a bdev I/O,
which can be used in bdev modules to avoid calling expensive
spdk_get_ticks().
Change-Id: Ifbcecb1bc663344997c5e73b72a1dfb5d0422946
Signed-off-by: Richael Zhuang <richael.zhuang@arm.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14989
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
In the following patches, we will add a feature to inject data
corruption to the error bdev module. For read I/O, we will have
to inject data corruption at completion. However, if we use
spdk_bdev_part_submit_request(), it will not be possible because we
cannot add any custom operation into the completion callback.
To fix the issue, modify spdk_+bdev_part_submit_request() and
rename it to spdk_bdev_part_submit_request_ext().
Fortunately, we can use stored_user_cb in struct spdk_bdev_io.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: I46d3c40ea88a3fedd8a8fef6b68ee417c814a7a1
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/15002
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Copy operation is defined by source and destination LBAs and LBA count
to copy. For destiantion LBA and LBA count we reuse exiting fields
`offset_blocks` and `num_blocks` in `struct spdk_bdev_io`. For source
LBA new field `src_offset_blocks` was added.
`spdk_bdev_get_max_copy()` function can be used to retrieve maximum
possible unsplit copy size. Zero values means unlimited. It is allowed
to submit larger copy size but it will be split into several bdev IOs.
Signed-off-by: Evgeniy Kochetov <evgeniik@nvidia.com>
Change-Id: I2ad56294b6c062595c026ffcf9b435f0100d3d7e
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14344
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Community-CI: Mellanox Build Bot
Add new bdev property split_on_write_unit which, if set to true, causes
writes to be split to match write_unit_size and fail if not aligned to
or not multiple of write_unit_size.
Signed-off-by: Artur Paszkiewicz <artur.paszkiewicz@intel.com>
Change-Id: Id49f58a3288ddf5cfe4921ce4020ae4bcdd67298
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11390
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Reviewed-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
A new parameter io_drain_timeout has been added to spdk_bdev
structure. If this value is unset, the bdev reset behavior
does not change.
The io_drain_timeout controls how long a bdev reset must wait for IO
to complete prior to issuing a reset to the underlying device.
If there is no outstanding IO at the end of that period, the reset
is skipped.
Change-Id: I585af427064ce234a4f60afc3d69bc9fc3252432
Signed-off-by: Krzysztof Karas <krzysztof.karas@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14501
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Mellanox Build Bot
These functions start from a given offset and seek for next
data or for next hole. For bdevs that do not support seeking,
it is assumed that only data and no holes are present
Signed-off-by: Damiano Cipriani <damiano.cipriani@suse.com>
Change-Id: I6bc831970223333b25683f60ce3fcbbfebb5bb81
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14361
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Community-CI: Mellanox Build Bot
The generic bdev layer has a public API spdk_bdev_get_qd() but its
value is the most recently measured value and it requires qd sampling
to be enabled. We will have bdev modules to want to wait until
all bdev_ios are aborted by a reset. Unfortunately, spdk_bdev_get_qd()
is not suitable for the custom bdev module. Furthermore,
spdk_bdev_channel::io_outstanding is not accessible from bdev modules.
Hence, add a new public API spdk_bdev_get_current_qd().
This function should be used only from the bdev module and it should
be ensured that the bdev is not unregistered during execution.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: Ica30a8d8fe3264e28f0772a39bdf5f9ba72933e1
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12791
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Some use cases want to abort every bdev_io submitted to the bdev by
traversing the bdev channels.
However, struct spdk_bdev_channel is private in lib/bdev/bdev.c.
Hence, add a helper function spdk_bdev_for_each_bdev_io() to execute
the function on the appropriate thread for every bdev_io submitted
to the bdev.
This function should be used only from the bdev module and it should
be ensured that the bdev is not unregistered during execution.
We keep this function as generic as possible because we may have
other use cases in future.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: Ic0209361bd1228ea8d4cb3241d0df07106be58d9
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12751
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Ben Walker <benjamin.walker@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
The last line doesn't need the line break, otherwise
it will wrongly include the next line.
Signed-off-by: yidong0635 <dongx.yi@intel.com>
Change-Id: I06257b18d25c060b7c6bb00853fa44963fe5b439
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/14241
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Fix issue: #2561
The issue here is that in the bdev_set_qd_sampling_period RPC
command, the QD sampling period has been set. Then later the
related Desc is closed and in the bdev_close() function the
QD sampling period is reset to 0.
A new QD desc is added as the QD sampling period update could
be handled properly.
Meanwhile, a new QD Poll In Progress flag is also added so as
to indicate there are ongoing events of QD sampling and the
Bdev unregister will be handled in the proper way.
Related test case and unit test also updated for this change.
Change-Id: Iac86c2c6447fe338c7480cf468897fc8f41f8741
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Signed-off-by: GangCao <gang.cao@intel.com>
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/13016
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Many open source projects have moved to using SPDX identifiers
to specify license information, reducing the amount of
boilerplate code in every source file. This patch replaces
the bulk of SPDK .c, .cpp and Makefiles with the BSD-3-Clause
identifier.
Almost all of these files share the exact same license text,
and this patch only modifies the files that contain the
most common license text. There can be slight variations
because the third clause contains company names - most say
"Intel Corporation", but there are instances for Nvidia,
Samsung, Eideticom and even "the copyright holder".
Used a bash script to automate replacement of the license text
with SPDX identifier which is checked into scripts/spdx.sh.
Signed-off-by: Jim Harris <james.r.harris@intel.com>
Change-Id: Iaa88ab5e92ea471691dc298cfe41ebfb5d169780
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12904
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
Reviewed-by: Changpeng Liu <changpeng.liu@intel.com>
Reviewed-by: Dong Yi <dongx.yi@intel.com>
Reviewed-by: Konrad Sztyber <konrad.sztyber@intel.com>
Reviewed-by: Paul Luse <paul.e.luse@intel.com>
Reviewed-by: <qun.wan@intel.com>
To unregister a bdev more correctly, we had to call
spdk_bdev_open_ext(), spdk_bdev_desc_get_bdev(), spdk_bdev_unregister(),
and then spdk_bdev_close(). This was correct but complicated.
Hence add a new public API spdk_bdev_unregister_by_name() which does
the whole correct sequence of bdev unregistration.
Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Change-Id: I9068d4ac49dca944436e0ba587308fd356dfef75
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/12065
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
That is done to correctly handle metadata pointer which is part
of ext_opts structure. It will also be used by the next patch to
remove memory_domain pointer if request which uses local buffers
is split
Force the user to set correct ext_opts size, update API functions
description.
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Change-Id: I77517d70df34a998d718cc6474fb4c538a42918f
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11349
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Bdev modules must not access internal bdev_io
structure, so add a new pointer in a public
section. Pointer in internal section will be
used in next patch
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Change-Id: Ib631563015b3e5fa9300d22b7ae59d8db43c8275
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/10421
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Tomasz Zawadzki <tomasz.zawadzki@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>
This patch is a preparation for enabling of memory domains
pull/psuh functionality. Since memory domains API is
asynchronous, this patch makes asynchronous operations
with bounce buffers.
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Change-Id: Ieb1f2a0c151149af58cfd7607dbde4c76c3c288d
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/10420
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Jim Harris <james.r.harris@intel.com>
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
That is a preparation for adding memory domains
pull/push functionality which works with iovec
structure instead of pointers
Signed-off-by: Alexey Marchuk <alexeymar@mellanox.com>
Change-Id: I3d0db3e7b302b45b4e3bae3452bc5ffa3e62db8e
Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/11687
Tested-by: SPDK CI Jenkins <sys_sgci@intel.com>
Community-CI: Broadcom CI <spdk-ci.pdl@broadcom.com>
Community-CI: Mellanox Build Bot
Reviewed-by: Shuhei Matsumoto <smatsumoto@nvidia.com>
Reviewed-by: Jim Harris <james.r.harris@intel.com>