bdev/nvme: Change if->else to if->return for failover_trid()
This refactroing will reduce the size of the next patch significantly. Signed-off-by: Shuhei Matsumoto <smatsumoto@nvidia.com> Change-Id: I2eb7ec62e6c559d9e69334e73de49e8bf97a35dd Reviewed-on: https://review.spdk.io/gerrit/c/spdk/spdk/+/17652 Community-CI: Mellanox Build Bot Tested-by: SPDK CI Jenkins <sys_sgci@intel.com> Reviewed-by: Jim Harris <james.r.harris@intel.com> Reviewed-by: Aleksey Marchuk <alexeymar@nvidia.com>
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@ -1738,7 +1738,10 @@ bdev_nvme_failover_trid(struct nvme_ctrlr *nvme_ctrlr, bool remove)
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path_id->is_failed = true;
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if (next_path) {
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if (next_path == NULL) {
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return;
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}
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assert(path_id->trid.trtype != SPDK_NVME_TRANSPORT_PCIE);
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SPDK_NOTICELOG("Start failover from %s:%s to %s:%s\n", path_id->trid.traddr,
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@ -1757,7 +1760,6 @@ bdev_nvme_failover_trid(struct nvme_ctrlr *nvme_ctrlr, bool remove)
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} else {
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free(path_id);
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}
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}
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}
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static bool
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