build: remove useless 'objs' targets

The .o files are always kept anyway, so there is no need for an explicit
rule.

Change-Id: Id1687ba89daabfda5802e4328deb127403277928
Signed-off-by: Daniel Verkamp <daniel.verkamp@intel.com>
This commit is contained in:
Daniel Verkamp 2015-11-10 15:58:06 -07:00
parent dba4829471
commit 1c28700070
6 changed files with 0 additions and 12 deletions

View File

@ -50,8 +50,6 @@ OBJS = $(C_SRCS:.c=.o)
all : $(APP)
objs : $(OBJS)
$(APP) : $(OBJS) $(SPDK_LIBS)
$(LINK_C)

View File

@ -55,8 +55,6 @@ OBJS = $(C_SRCS:.c=.o)
all : $(APP)
objs : $(OBJS)
$(APP) : $(OBJS) $(SPDK_LIBS)
$(LINK_C)

View File

@ -46,8 +46,6 @@ LIB = libspdk_memory.a
all : $(LIB)
objs : $(OBJS)
clean :
$(Q)rm -f $(LIB) $(OBJS) *.d

View File

@ -44,8 +44,6 @@ OBJS = $(C_OBJS)
all : libspdk_nvme.a
objs : $(OBJS)
clean :
$(Q)rm -f libspdk_nvme.a $(OBJS) *.d

View File

@ -44,8 +44,6 @@ OBJS = $(C_OBJS)
all : libspdk_util.a
objs : $(OBJS)
clean :
$(Q)rm -f libspdk_util.a $(OBJS) *.d

View File

@ -50,8 +50,6 @@ OBJS = $(C_SRCS:.c=.o)
all : $(APP)
objs : $(OBJS)
$(APP) : $(OBJS) $(SPDK_LIBS)
$(LINK_C)