Spdk/module/bdev/compress/vbdev_compress.h

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/* SPDX-License-Identifier: BSD-3-Clause
* Copyright (C) 2018 Intel Corporation.
* All rights reserved.
* Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*/
#ifndef SPDK_VBDEV_COMPRESS_H
#define SPDK_VBDEV_COMPRESS_H
#include "spdk/stdinc.h"
#include "spdk/bdev.h"
#define LB_SIZE_4K 0x1000UL
#define LB_SIZE_512B 0x200UL
/**
* Get the first compression bdev.
*
* \return the first compression bdev.
*/
struct vbdev_compress *compress_bdev_first(void);
/**
* Get the next compression bdev.
*
* \param prev previous compression bdev.
* \return the next compression bdev.
*/
struct vbdev_compress *compress_bdev_next(struct vbdev_compress *prev);
/**
* Test to see if a compression bdev orphan exists.
*
* \param name The name of the compression bdev.
* \return true if found, false if not.
*/
bool compress_has_orphan(const char *name);
/**
* Get the name of a compression bdev.
*
* \param comp_bdev The compression bdev.
* \return the name of the compression bdev.
*/
const char *compress_get_name(const struct vbdev_compress *comp_bdev);
typedef void (*spdk_delete_compress_complete)(void *cb_arg, int bdeverrno);
/**
* Create new compression bdev.
*
* \param bdev_name Bdev on which compression bdev will be created.
* \param pm_path Path to persistent memory.
* \param lb_size Logical block size for the compressed volume in bytes. Must be 4K or 512.
* \return 0 on success, other on failure.
*/
int create_compress_bdev(const char *bdev_name, const char *pm_path, uint32_t lb_size);
/**
* Delete compress bdev.
*
* \param bdev_name Bdev on which compression bdev will be deleted.
* \param cb_fn Function to call after deletion.
* \param cb_arg Argument to pass to cb_fn.
*/
void bdev_compress_delete(const char *bdev_name, spdk_delete_compress_complete cb_fn,
void *cb_arg);
#endif /* SPDK_VBDEV_COMPRESS_H */