text-generation-inference/server/exllamav2_kernels/exllamav2_kernels/cuda/matrix_view.cuh
Nicolas Patry ed2a3f617e
Exllama v2 (#1211)
# What does this PR do?

See #1165

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Fixes # (issue)


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---------

Co-authored-by: Florian Zimmermeister <flozi00.fz@gmail.com>
Co-authored-by: Ubuntu <ubuntu@ip-172-31-24-153.ec2.internal>
2023-11-25 22:38:38 +01:00

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#ifndef _matrix_view_cuh
#define _matrix_view_cuh
#include <cuda_runtime.h>
#include <cuda_fp16.h>
#include "quant/qdq_util.cuh"
class MatrixView_half
{
public:
const half* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_half(const half* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ half item(int row, int column) const { return data[row * width + column]; }
__device__ __forceinline__ half2 item_half2(int row, int column) const { return ((half2*)data)[(row * width + column) / 2]; }
__device__ __forceinline__ half2 item_half2half2(int row, int column) const { return __half2half2(data[row * width + column]); }
__device__ __forceinline__ const half* item_ptr(int row, int column) const { return &data[row * width + column]; }
__device__ __forceinline__ void item4(half (&items)[4], int row, int column) const
{
half2* ptr = (half2*) item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __low2half(i01);
items[1] = __high2half(i01);
items[2] = __low2half(i23);
items[3] = __high2half(i23);
}
__device__ __forceinline__ void item4_f(float (&items)[4], int row, int column) const
{
half2* ptr = (half2*)item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __half2float(__low2half(i01));
items[1] = __half2float(__high2half(i01));
items[2] = __half2float(__low2half(i23));
items[3] = __half2float(__high2half(i23));
}
__device__ __forceinline__ void item4_h2(half2 (&items)[4], int row, int column) const
{
half2* ptr = (half2*)item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __half2half2(__low2half(i01));
items[1] = __half2half2(__high2half(i01));
items[2] = __half2half2(__low2half(i23));
items[3] = __half2half2(__high2half(i23));
}
};
class MatrixView_half_rw
{
public:
half* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_half_rw(half* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ half item(int row, int column) const { return data[row * width + column]; }
__device__ __forceinline__ half2 item_half2(int row, int column) const { return ((half2*)data)[(row * width + column) / 2]; }
__device__ __forceinline__ half* item_ptr(int row, int column) { return &data[row * width + column]; }
__device__ __forceinline__ void set(int row, int column, half value) { data[row * width + column] = value; }
__device__ __forceinline__ void set_half2(int row, int column, half2 value) { ((half2*)data)[(row * width + column) / 2] = value; }
__device__ __forceinline__ void set4(int row, int column, half v0, half v1, half v2, half v3)
{
half2 v01 = __halves2half2(v0, v1);
half2 v23 = __halves2half2(v2, v3);
half2* ptr = (half2*) item_ptr(row, column);
ptr[0] = v01;
ptr[1] = v23;
}
};
class MatrixView_q4_row
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q4_row(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int shift = (column & 0x07) * 4;
return (data[row * width / 8 + column / 8] >> shift) & 0x0f;
}
__device__ __forceinline__ void item2(int (&items)[2], int row, int column) const
{
int shift = (column & 0x07) * 4;
uint32_t d = data[row * width / 8 + column / 8] >> shift;
items[0] = d & 0x0f;
items[1] = (d >> 4) & 0x0f;
}
__device__ __forceinline__ void item4(int (&items)[4], int row, int column) const
{
int shift = (column & 0x07) * 4;
uint32_t d = data[row * width / 8 + column / 8] >> shift;
items[0] = d & 0x0f;
items[1] = (d >> 4) & 0x0f;
items[2] = (d >> 8) & 0x0f;
items[3] = (d >> 12) & 0x0f;
}
};
#endif