Update docs/source/basic_tutorials/launcher.md

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@ -66,7 +66,7 @@ Options:
- bitsandbytes: Bitsandbytes 8bit. Can be applied on any model, will cut the memory requirement in half, but it is known that the model will be much slower to run than the native f16 - bitsandbytes: Bitsandbytes 8bit. Can be applied on any model, will cut the memory requirement in half, but it is known that the model will be much slower to run than the native f16
- bitsandbytes-nf4: Bitsandbytes 4bit. Can be applied on any model, will cut the memory requirement by 4x, but it is known that the model will be much slower to run than the native f16 - bitsandbytes-nf4: Bitsandbytes 4bit. Can be applied on any model, will cut the memory requirement by 4x, but it is known that the model will be much slower to run than the native f16
- bitsandbytes-fp4: Bitsandbytes 4bit. nf4 should be preferred in most cases but maybe this one has better perplexity performance for you model - bitsandbytes-fp4: Bitsandbytes 4bit. nf4 should be preferred in most cases but maybe this one has better perplexity performance for you model
- fp8: [BETA] [FP8](https://developer.nvidia.com/blog/nvidia-arm-and-intel-publish-fp8-specification-for-standardization-as-an-interchange-format-for-ai/) (e4m3) works on H100 and above This dtype has native ops should be the fastest if available. This is currently not the fastest because of local unpacking + padding to satisfy matrix multiplication limitations - fp8: [FP8](https://developer.nvidia.com/blog/nvidia-arm-and-intel-publish-fp8-specification-for-standardization-as-an-interchange-format-for-ai/) (e4m3) works on H100 and above This dtype has native ops should be the fastest if available. This is currently not the fastest because of local unpacking + padding to satisfy matrix multiplication limitations
``` ```
## SPECULATE ## SPECULATE